Twin Atlas (twinatlas.com)
Gameplay Engineer — Current
Primary Engineer in charge of bringing the Jurassic World: Rebirth trailer to life on Roblox, in collaboration with NBCUniversal and the Roblox Innovation team, reaching 4.3M+ users across three immersive experiences.
Developed major features for platform-wide Roblox event The Hatch, reaching 157M+ users.
Delivering weekly features and bug-fixes to new experience, Dungeon Heroes, with 124M+ visits and 5k+ CCU.
Ocarina Studios (Company)
Producer & Lead Gameplay Engineer
Leading development of Hajime Rising, an innovative boxing-oriented MMORPG and life sim game, scheduled for release this year, with 5,700+ fans in the Discord, and over 80k+ total views on Youtube.
Overseeing a team of 9+ scripters, animators, and artists as project producer; managing production timelines and workloads to keep the project consistently on schedule.
Speedwagon Games
Gameplay Engineer
Supported the successful launch of Souls Saga, helping it achieve 5,000+ concurrent players, 3.5M+ total plays, and 22,000+ favorites.
Engineered new gameplay features including combat abilities and branching skill trees.
Delivered consistent post-launch content updates, gameplay improvements, and critical bug fixes.
9 Developers — 1 year and 5 months
Leading development of Hajime Rising, an innovative boxing-oriented MMORPG and life sim game, scheduled for release this year, with 5,700+ fans in the Discord, and over 80k+ total views on Youtube.
Overseeing a team of 9+ scripters, animators, and artists as project producer; managing production timelines and workloads to keep the project consistently on schedule.
6 Developers — 1 year and 3 months
Architected and implemented the core gameplay framework for an open-world MMO experience.
Collaborated closely with scripters, animators, and artists to design, integrate, and deliver new game systems and features.
Engineered and refined combat systems, magic mechanics, character abilities, and a wide range of weapons.
10 Developers - 6 months
Responsible for implementing new gameplay features, including abilities and skill trees
Facilitated release of the game, reached 5000+ concurrent players, 3.5 million plays, and 22,000 favorites.
Provided consistent content updates and bug fixes
Lead Systems Engineer
Architected the game framework and prototyped roguelike mechanics, upgrade systems, and enemy behaviors.
Justice Well Played: Motions to Dismiss
Development Manager
Worked with team to fulfill sponsor’s request to create educational interactive narrative game in RenPy
Gameplay Programmer
Created 3 level platformer with combat system, responsible for scripting and level/art design in Godot
Unreal Engine Project
Working on a Project with 4 students to learn Unreal Engine and create a game project for an Independent Study course.
Learning Objectives:
C++ Coding in Unreal Engine
Gameplay Ability System (GAS)
Multiplayer and Online Game systems
Enemy AI
Procedural Generation for roguelike mechanics
Created a full C++ game engine from scratch with group of 3 students.
Includes:
GameObject structure
Physics and collisions
Events system
Networking support for multiplayer (Server-Client and Peer-to-Peer)
Replay system that re-simulates physics and positions
6+ Game prototypes (platformer, shooter, arcade, etc)
AI Simulation Project
Github:
Demonstrated use of AI techniques in C++ in an SFML environment.
Techniques demonstrated:
Steering Behaviors
Flocking Behaviors (Boid's Algorithm)
Graphs, Dijkstra's, & A*
Pathfinding & Pathfollowing
Decision Trees
Behavior Trees
Learning Decision Trees